Monday, October 26, 2020

Awesome Electronics Course

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            Awesome Electronics Course 

        " Electronics From Soup To Nuts "

Al Explains what he covers in this Awesome Electronic's Course

This course starts off with a Brief History of Electronics. It then introduces the first time student to Current Flow, Voltage and Resistance. The course also offers an introduction of Ohm's Law with several examples explained and the student are presented with Problems that they can solve, with the answers that follow. The next section covers the Basics In AC and DC Voltage. AC and DC Current and Current Direction. Defines the term quantity Ampere also Covers Basic characteristics of Resistance and Explains the Color Code System and the Tolerance System for Fixed Resistors and other Passive Components that provide Resistance in an Electronic Circuit. This is first step for someone who is entering the field of electronics. The Math section will cover many different Math Topics Related to the Decimal Numbering System. Al explains the mechanics involved in Addition, Subtraction, Multiplication and Division with both positive and negative numbers' Al explains fractions and decimal fractions along with Algebra basics. Section ends with an introduction to Trigonometry. All Concepts are backup with Problems so student can reinforce the material that was just explained. The Next Section (Circuit Analysis) takes the Student thru Calculating Voltage, Current and Resistance on a Series, Parallel and Series Parallel Circuits! Al gives the student a step by step instruction on how to solve these circuit properties. After finishing this course the student should have a very good understanding of Voltage drops, Current Division and Power consumption in a Electronic Circuit. Advance Circuit Analysis Covers Kirchhoff's Circuit Laws and Network Theorems , Super Position, Thevenin Theorem and Norton Conversions. Al Gives a detailed explanation on each of these Circuit Analysis Techniques. This course is Broken into two Sections. Section one is Kirchhoff's Circuit Laws and Section two, network theorems and how they are used to analysis a circuit. Each section is accompanied with problems that the student can perform to reinforce their learning experience. Capacitance Basic Section, Al Explains what is a Coulomb, and how to determine the charge on a capacitor. How Capacitance reacts in a AC Circuit (Capacitance Reactance) and DC Circuits. What is an RC Time Constant’s? How waveforms are calculated in a RC Circuit. How capacitors add in series and Parallel Circuits. Inductance Basic Section, Al Explains the principle of Inductance and Inductive Reactance. The Circuit Examples will show how Current and Voltage are affected in a Pure Inductive Circuit and how these properties change as Resistance is added to the mix, in addition to this frequency of the Ac source voltage will be discussed and will show how the phase angle between the Voltage and current will be affected. Al Explains how Capacitive Reactance (XC) and Inductive Reactance(XL) and Resistance (R) behaves in Alternating Voltage Circuits. Series R L C Circuits & Parallel R L C Circuits are Explained. AL Explains how to find total Impedance ( Z) of the circuit and how the phase angle are calculated with both Current and Voltage. The student should have a understanding of ohms law and basic math skills to take full advantage of this. The next section Resonance & Resonance Effect. Al Explains a Series Resonant circuit, calculation of the resonant frequency. The characteristics of XC and XL at Resonance. What is tuning. Al Explains the Resonance Frequency Equation for the correct solution . Al also Explains Calculations of Current in a Series Resonant Circuit. Voltage across Resonant Components. RLC Section, Al Explains R C Low Pass & R L Low filters for Cut off frequency (fc) & phase Angle. Al Explains R C High pass & R L High pass filters for Cut off frequency (fc) & Phase Angle. Semiconductor Basics Section. Al explains semiconductor Basics, Valance Electrons in Conductors. The difference between semiconductors & conductors. Describes the doping process in, semiconductor material. What is N & P type Material ? Majority & Minority Carries Explained .Diode Curves and Characteristics, of forward and reverse Current flow, by using the Characteristic Diode Curve. Physical Diode Packaging Explained. Electron flow thru Diodes Explained. Schematic Symbol of Diode, Cathode and Anode placement explained. Placement of Physical Diode Explained. How to test a diode, with an ohm meter. A simple diode application Explained. Half Wave rectification, how to calculate peak voltage and the Average DC voltage of a half wave rectification circuit. Basic capacitor filter action is also explained. Full wave rectification, full wave bridge rectification explained and the introduction of the transformers. The Average DC Value of a full wave Rectifier explained. Introduction the two types of junction transistors PNP and NPN . Details reverse and forward bias on the junction transistor(s). Introduction of the three elements of the transistor. Al Explains the Schematic Symbols of the transistor (NPN & PNP). Physical packaging of the transistors shown and explained. How to test a transistor with an ohm meter. Introduction alpha and Beta properties of the transistors along with Ie = Ib + Ic. Explanation of alpha and Beta properties of the transistors along with Ie = Ib + Ic. Introduces Load -line (s)with a common emitter circuit . Explanation of both DC and AC transistor parameter’s using the load line. How to find RL using the load line. Phase shift in a common emitter transistor. Explanation of the common Collector Circuit ( also called the emitter follower) Circuit action. Common Base configuration circuit action explained. Summary of the three transistor Configurations, Common Emitter, Common Collector and Common Base.

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Awesome Electronics Course " Electronics From Soup To Nuts "

Quickbooks University - Best Quickbooks Training Tutorials

About the QUICKBOOKS UNIVERSITY.

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About 20 years ago, when I started my business, I realized something very quickly.

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At the time I started to teach local businesses how to use Quickbooks properly; then I taught Accounting students and bookkeepers how to use the software.

My passion was, and still is, to show business owners, bookkeepers, students and other CPA’s how to use QuickBooks the right way so they can really understand their business.  It’s the basic blocking and tackling of a business that is fundamental to success.

In 2010 I setup a free website to teach the fundamentals of Quickbooks, but the demand quickly got out of control.  Attending to a flood of visitor requests seeking help every day greatly hindered needed time toward my daily business as a CPA.

That’s when the QUICKBOOKS UNIVERSITY was born!

But I decided that JUST having training tutorials was not going to cut it…people still had questions about their personal situation.

So I decided to put all of my real-world experience and knowledge into these video tutorials which cover all you need to know about “How To Use QuickBooks,”  but I also decided that to truly be effective, I needed to also answer peoples personal Quickbooks questions.

Yes, it takes time to answer everyones questions…but it serves a need that I believe to be essential for success!

Thank you very much 

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Quickbooks University - Best Quickbooks Training Tutorials

Thursday, October 15, 2020

 

INSTRUCTION SET OF 8086

8086 instructions categorized into the following types.


  1. Data Transfer Instructions :

Instructions that are used to transfer data/ address in to registers, memory locations and I/O ports. Generally involve two operands: Source operand and Destination operand of the same size.

Source: Register or a memory location or an immediate data

Destination : Register or a memory location.

MOVMOV Destination, Source

  • The MOV instruction copies a word or byte of data from a specified source to a specified destination. 
  • The destination can be a register or a memory location. 
  • The source can be a register, a memory location or an immediate number. 
  • The source and destination cannot both be memory locations. 
  • They must both be of the same type (bytes or words). MOV instruction does not affect any flag.

 Ø MOV CX, 037AH            Put immediate number 037AH to CX

Ø MOV BL, [437AH]          Copy byte in DS at offset 437AH to BL

Ø MOV AX, BX                 Copy content of register BX to AX

Ø MOV DL, [BX]               Copy byte from memory at [BX] to DL

Ø MOV DS, BX                 Copy word from BX to DS register


XCHGXCHG Destination, Source

  • The XCHG instruction exchanges the content of a register with the content of another register or with the content of memory location(s). 
  • It cannot directly exchange the content of two memory locations. 
  • The source and destination must both be of the same type (bytes or words). 
  • The segment registers cannot be used in this instruction. This instruction does not affect any flag.

  Ø  XCHG AX, DX       Exchange word in AX with word in DX

Ø  XCHG BL, CH       Exchange byte in BL with byte in CH

Ø  XCHG AL, PRICES [BX]     Exchange byte in AL with byte in memory at EA =                                     PRICE [BX] in DS.

LEALEA Register, Source

This instruction determines the offset of the variable or memory location named as the source and puts this offset in the indicated 16-bit register. LEA does not affect any flag.


  ØLEA BX, PRICES             Load BX with offset of PRICE in DS

ØLEA BP, SS: STACK_TOP   Load BP with offset of STACK_TOP in SS

ØLEA CX, [BX][DI]           Load CX with EA = [BX] + [DI]


LDS – LDS Register, Memory address of the first word

This instruction loads new values into the specified register and into the DS register from four successive memory locations. The word from two memory locations is copied into the specified register and the word from the next two memory locations is copied into the DS registers. LDS does not affect any flag.

 

Ø  LDS BX, [4326]                      Copy content of memory at displacement 4326H in DS to BL;  content  of 4327H to BH. 

                                                     Copy content at displacement of 4328H and 4329H  to DS register

LES – LES Register, Memory address of the first word

 This instruction loads new values into the specified register and into the ES register from four successive memory locations. The word from the first two memory locations is copied into the specified register, and the word from the next two memory locations is copied into the ES register. LES does not affect any flag.

    LES BX, [789AH]                                     Copy content of memory at displacement 789AH in DS to BL,

content of 789BH to BH, content of memory at displacement 789CH and 789DH in DS is copied to ES register.


Ø   LES DI, [BX]         Copy content of memory at offset [BX] and offset [BX] + 1 in DS to DI register. Copy content of memory at offset [BX] + 2 and [BX] + 3 to ES register.

LAHF (COPY LOW BYTE OF FLAG REGISTER TO AH REGISTER)

 The LAHF instruction copies the low-byte of the 8086 flag register to AH register. It can then be pushed onto the stack along with AL by a PUSH AX instruction. LAHF does not affect any flag.

 SAHF (COPY AH REGISTER TO LOW BYTE OF FLAG REGISTER)

 The SAHF instruction replaces the low-byte of the 8086 flag register with a byte from the AH register. SAHF changes the flags in lower byte of the flag register.

XLAT / XLATB – TRANSLATE A BYTE IN AL

The XLATB instruction is used to translate a byte from one code (8 bits or less) to another code (8 bits or less). The instruction replaces a byte in AL register with a byte pointed to by BX in a lookup table in the memory. Before the XLATB instruction can be executed, the lookup table containing the values for a new code must be put in memory, and the offset of the starting address of the lookup table must be loaded in BX. The code byte to be translated is put in AL. The XLATB instruction adds the byte in AL to the offset of the start of the table in BX. It then copies the byte from the address pointed to by (BX + AL) back into AL. XLATB instruction does not affect any flag.

 8086 routine to convert ASCII code byte to EBCDIC equivalent: ASCII code byte is in AL at the start, EBCDIC code in AL after conversion.

Ø            MOV BX, OFFSET EBCDIC           Point BX to the start of EBCDIC table in DS XLATB                     Replace ASCII in AL with EBCDIC from table.

 

STACK RELATED INSTRUCTIONS

 PUSH – PUSH Source

The PUSH instruction decrements the stack pointer by 2 and copies a word from a specified source to the location in the stack segment to which the stack pointer points. The source of the word can be general- purpose register, segment register, or memory. The stack segment register and the stack pointer must be initialized before this instruction can be used. PUSH can be used to save data on the stack so that it will not destroyed by a procedure. This instruction does not affect any flag.

 Ø   PUSH BX               Decrement SP by 2, copy BX to stack.

Ø   PUSH DS               Decrement SP by 2, copy DS to stack.

Ø   PUSH BL               Illegal; must push a word

Ø   PUSH TABLE [BX]              Decrement SP by 2, and copy word from memory in DS at

EA = TABLE + [BX] to stack

POP – POP Destination

The POP instruction copies a word from the stack location pointed to by the stack pointer to a destination specified in the instruction. The destination can be a general-purpose register, a segment register or a memory location. The data in the stack is not changed. After the word is copied to the specified destination, the stack pointer is automatically incremented by 2 to point to the next word on the stack. The POP instruction does not affect any flag.

Ø  POP DX                                         Copy a word from top of stack to DX; increment SP by 2

Ø  POP DS                                         Copy a word from top of stack to DS; increment SP by 2

Ø  POP TABLE [DX]                        Copy a word from top of stack to memory in DS with

EA = TABLE + [BX]; increment SP by 2.

PUSHF (PUSH FLAG REGISTER TO STACK)

The PUSHF instruction decrements the stack pointer by 2 and copies a word in the flag register to two memory locations in stack pointed to by the stack pointer. The stack segment register is not affected. This instruction does to affect any flag.

POPF (POP WORD FROM TOP OF STACK TO FLAG REGISTER)

 The POPF instruction copies a word from two memory locations at the top of the stack to the flag register and increments the stack pointer by 2. The stack segment register and word on the stack are not affected. This instruction does to affect any flag.

INPUT-OUTPUT INSTRUCTIONS

 IN – IN Accumulator, Port

The IN instruction copies data from a port to the AL or AX register. If an 8-bit port is read, the data will go to AL. If a 16-bit port is read, the data will go to AX.

 

The IN instruction has two possible formats, fixed port and variable port. For fixed port type, the 8-bit address of a port is specified directly in the instruction. With this form, any one of 256 possible ports can be addressed.

 Ø  IN AL, OC8H                                                Input a byte from port OC8H to AL

Ø  IN AX, 34H                                                   Input a word from port 34H to AX

 

For the variable-port form of the IN instruction, the port address is loaded into the DX register before the IN instruction. Since DX is a 16-bit register, the port address can be any number between 0000H and FFFFH. Therefore, up to 65,536 ports are addressable in this mode.

 Ø  MOV DX, 0FF78H                                      Initialize DX to point to port

IN AL, DX                                     Input a byte from 8-bit port 0FF78H to AL

IN AX, DX                                     Input a word from 16-bit port 0FF78H to AX

 The variable-port IN instruction has advantage that the port address can be computed or dynamically determined in the program. Suppose, for example, that an 8086-based computer needs to input data from 10 terminals, each having its own port address. Instead of having a separate procedure to input data from each port, you can write one generalized input procedure and simply pass the address of the desired port to the procedure in DX.

 The IN instruction does not change any flag.

 OUT – OUT Port, Accumulator

The OUT instruction copies a byte from AL or a word from AX to the specified port. The OUT instruction has two possible forms, fixed port and variable port.

 

For the fixed port form, the 8-bit port address is specified directly in the instruction. With this form, any one of 256 possible ports can be addressed.

 Ø  OUT 3BH, AL                                               Copy the content of AL to port 3BH

Ø  OUT 2CH, AX                                              Copy the content of AX to port 2CH

 For variable port form of the OUT instruction, the content of AL or AX will be copied to the port at an address contained in DX. Therefore, the DX register must be loaded with the desired port address before this form of the OUT instruction is used.

 Ø  MOV DX, 0FFF8H                                      Load desired port address in DX OUT DX, AL Copy content of AL to port FFF8H

OUT DX, AX                                 Copy content of AX to port FFF8H The OUT instruction does not affect any flag.

ARITHMETIC INSTRUCTIONS

 

 ADD ADD Destination, Source

ADC ADC Destination, Source

 These instructions add a number from some source to a number in some destination and put the result in the specified destination. The ADC also adds the status of the carry flag to the result. The source may be an immediate number, a register, or a memory location. The destination may be a register or a memory location. The source and the destination in an instruction cannot both be memory locations. The source and the destination must be of the same type (bytes or words). If you want to add a byte to a word, you must copy the byte to a word location and fill the upper byte of the word with 0’s before adding. Flags affected: AF, CF, OF, SF, ZF.

 Ø  ADD AL, 74H                                               Add immediate number 74H to content of AL. Result in AL

Ø  ADC CL, BL                                                   Add content of BL plus carry status to content of CL

Ø  ADD DX, BX                                                 Add content of BX to content of DX

Ø  ADD DX, [SI]                                               Add word from memory at offset [SI] in DS to content of DX

Ø  ADC AL, PRICES [BX]                                Add byte from effective address PRICES [BX]

plus carry status to content of AL

Ø  ADD AL, PRICES [BX]                                Add content of memory at effective address PRICES [BX]

to AL

SUB – SUB Destination, Source

SBB – SBB Destination, Source

These instructions subtract the number in some source from the number in some destination and put the result in the destination. The SBB instruction also subtracts the content of carry flag from the destination. The source may be an immediate number, a register or memory location. The destination can also be a register or a memory location. However, the source and the destination cannot both be memory location. The source and the destination must both be of the same type (bytes or words). If you want to subtract a byte from a word, you must first move the byte to a word location such as a 16-bit register and fill the upper byte of the word with 0’s. Flags affected: AF, CF, OF, PF, SF, ZF.

Ø  SUB CX, BX                                                  CX – BX; Result in CX

Ø  SBB CH, AL                                                  Subtract content of AL and content of CF from content of CH. Result in CH

Ø  SUB AX, 3427H                                           Subtract immediate number 3427H from AX

Ø  SBB BX, [3427H]                                        Subtract word at displacement 3427H in DS and content of CF

from BX

Ø  SUB PRICES [BX], 04H                              Subtract 04 from byte at effective address PRICES [BX],

if PRICES is declared with DB; Subtract 04 from word at effective address PRICES [BX], if it is declared with DW.

Ø  SBB CX, TABLE [BX]                                  Subtract word from effective address TABLE [BX]

and status of CF from CX.

Ø  SBB TABLE [BX], CX                                  Subtract CX and status of CF from word in memory at

effective address TABLE[BX].

MUL – MUL Source

This instruction multiplies an unsigned byte in some source with an unsigned byte in AL register or an unsigned word in some source with an unsigned word in AX register. The source can be a register or a memory location. When a byte is multiplied by the content of AL, the result (product) is put in AX. When a word is multiplied by the content of AX, the result is put in DX and AX registers. If the most significant byte of a 16-bit result or the most significant word of a 32-bit result is 0, CF and OF will both be 0’s. AF, PF, SF and ZF are undefined after a MUL instruction.

 If you want to multiply a byte with a word, you must first move the byte to a word location such as an extended register and fill the upper byte of the word with all 0’s. You cannot use the CBW instruction for this, because the CBW instruction fills the upper byte with copies of the most significant bit of the lower byte.

 Ø  MUL BH                                                        Multiply AL with BH; result in AX

Ø  MUL CX                                                        Multiply AX with CX; result high word in DX, low word in AX

Ø  MUL BYTE PTR [BX]                                 Multiply AL with byte in DS pointed to by [BX]

Ø  MUL FACTOR [BX]                                    Multiply AL with byte at effective address FACTOR [BX], if it

is declared as type byte with DB. Multiply AX with word at effective address FACTOR [BX], if it is declared as type word with DW.

Ø  MOV AX, MCAND_16                             Load 16-bit multiplicand into AX MOV CL, MPLIER_8                                                    Load 8-bit multiplier into CL

MOV CH, 00H                               Set upper byte of CX to all 0’s

MUL CX                                        AX times CX; 32-bit result in DX and AX

 IMUL – IMUL Source

This instruction multiplies a signed byte from source with a signed byte in AL or a signed word from some source with a signed word in AX. The source can be a register or a memory location. When a byte from source is multiplied with content of AL, the signed result (product) will be put in AX. When a word from source is multiplied by AX, the result is put in DX and AX. If the magnitude of the product does not require all the bits of the destination, the unused byte / word will be filled with copies of the sign bit. If the upper byte of a 16-bit result or the upper word of a 32-bit result contains only copies of the sign bit (all 0’s or all 1’s), then CF and the OF will both be 0; If it contains a part of the product, CF and OF will both be 1. AF, PF, SF and ZF are undefined after IMUL.

 

If you want to multiply a signed byte with a signed word, you must first move the byte into a word location and fill the upper byte of the word with copies of the sign bit. If you move the byte into AL, you can use the CBW instruction to do this.

 Ø  IMUL BH                                                       Multiply signed byte in AL with signed byte in BH; result in AX.

Ø  IMUL AX                                                       Multiply AX times AX; result in DX and AX

Ø  MOV CX, MULTIPLIER                             Load signed word in CX MOV AL, MULTIPLICAND                                         Load signed byte in AL CBW     Extend sign of AL into AH

IMUL CX                                       Multiply CX with AX; Result in DX and AX

DIV – DIV Source

This instruction is used to divide an unsigned word by a byte or to divide an unsigned double word (32 bits) by a word. When a word is divided by a byte, the word must be in the AX register. The divisor can be in a register or a memory location. After the division, AL will contain the 8-bit quotient, and AH will contain the 8-bit remainder. When a double word is divided by a word, the most significant word of the double word must be in DX, and the least significant word of the double word must be in AX. After the division, AX will contain the 16-bit quotient and DX will contain the 16-bit remainder. If an attempt is made to divide by 0 or if the quotient is too large to fit in the destination (greater than FFH / FFFFH), the 8086 will generate a type 0 interrupt. All flags are undefined after a DIV instruction.

 If you want to divide a byte by a byte, you must first put the dividend byte in AL and fill AH with all 0’s. Likewise, if you want to divide a word by another word, then put the dividend word in AX and fill DX with all 0’s.

 Ø  DIV BL                                           Divide word in AX by byte in BL; Quotient in AL, remainder in AH

Ø  DIV CX                                           Divide down word in DX and AX by word in CX; Quotient in AX, and remainder in DX.

Ø  DIV SCALE [BX]                          AX / (byte at effective address SCALE [BX]) if SCALE [BX] is of type

byte; or (DX and AX) / (word at effective address SCALE[BX] if SCALE[BX] is of type word

IDIV – IDIV Source

This instruction is used to divide a signed word by a signed byte, or to divide a signed double word by a signed word.

 When dividing a signed word by a signed byte, the word must be in the AX register. The divisor can be in an 8-bit register or a memory location. After the division, AL will contain the signed quotient, and AH will contain the signed remainder. The sign of the remainder will be the same as the sign of the dividend. If an attempt is made to divide by 0, the quotient is greater than 127 (7FH) or less than –127 (81H), the 8086 will automatically generate a type 0 interrupt.

 When dividing a signed double word by a signed word, the most significant word of the dividend (numerator) must be in the DX register, and the least significant word of the dividend must be in the AX register. The divisor can be in any other 16-bit register or memory location. After the division, AX will contain a signed 16-bit quotient, and DX will contain a signed 16-bit remainder. The sign of the remainder will be the same as the sign of the dividend. Again, if an attempt is made to divide by 0, the quotient is greater than +32,767 (7FFFH) or less than –32,767 (8001H), the 8086 will automatically generate a type 0 interrupt.

 All flags are undefined after an IDIV.

 If you want to divide a signed byte by a signed byte, you must first put the dividend byte in AL and sign- extend AL into AH. The CBW instruction can be used for this purpose. Likewise, if you want to divide a signed word by a signed word, you must put the dividend word in AX and extend the sign of AX to all the bits of DX. The CWD instruction can be used for this purpose.

 Ø  IDIV BL                                                          Signed word in AX/signed byte in BL

Ø  IDIV BP                                                         Signed double word in DX and AX/signed word in BP

Ø  IDIV BYTE PTR [BX]                                   AX / byte at offset [BX] in DS

INC – INC Destination

The INC instruction adds 1 to a specified register or to a memory location. AF, OF, PF, SF, and ZF are updated, but CF is not affected. This means that if an 8-bit destination containing FFH or a 16-bit destination containing FFFFH is incremented, the result will be all 0’s with no carry.

Ø  INC BL                                                           Add 1 to contains of BL register

Ø  INC CX                                                           Add 1 to contains of CX register

Ø  INC BYTE PTR [BX]                                    Increment byte in data segment at offset contained in BX.

Ø  INC WORD PTR [BX]                                Increment the word at offset of [BX] and [BX + 1]

in the data segment.

Ø  INC TEMP                                                    Increment byte or word named TEMP in the data segment. Increment byte if MAX_TEMP declared with DB. Increment word if MAX_TEMP is declared with DW.

Ø  INC PRICES [BX]                                         Increment element pointed to by [BX] in array PRICES.

Increment a word if PRICES is declared as an array of words; Increment a byte if PRICES is declared as an array of bytes.

DEC – DEC Destination

This instruction subtracts 1 from the destination word or byte. The destination can be a register or a memory location. AF, OF, SF, PF, and ZF are updated, but CF is not affected. This means that if an 8-bit destination containing 00H or a 16-bit destination containing 0000H is decremented, the result will be FFH or FFFFH with no carry (borrow).

 Ø  DEC CL                                                          Subtract 1 from content of CL register

Ø  DEC BP                                                          Subtract 1 from content of BP register

Ø  DEC BYTE PTR [BX]                                   Subtract 1 from byte at offset [BX] in DS.

Ø  DEC WORD PTR [BP]                               Subtract 1 from a word at offset [BP] in SS.

Ø  DEC COUNT                                                Subtract 1 from byte or word named COUNT in DS. Decrement a byte if COUNT is declared with a DB; Decrement a word if COUNT is declared with a DW.

 

DAA (DECIMAL ADJUST AFTER BCD ADDITION)

This instruction is used to make sure the result of adding two packed BCD numbers is adjusted to be a legal BCD number. The result of the addition must be in AL for DAA to work correctly. If the lower nibble in AL after an addition is greater than 9 or AF was set by the addition, then the DAA instruction will add 6 to the lower nibble in AL. If the result in the upper nibble of AL in now greater than 9 or if the carry flag was set by the addition or correction, then the DAA instruction will add 60H to AL.

 

Ø  Let AL = 59 BCD, and BL = 35 BCD

ADD AL, BL                                  AL = 8EH; lower nibble > 9, add 06H to AL

DAA                                              AL = 94 BCD, CF = 0

Ø  Let AL = 88 BCD, and BL = 49 BCD

ADD AL, BL                                  AL = D1H; AF = 1, add 06H to AL

DAA                                              AL = D7H; upper nibble > 9, add 60H to AL AL = 37 BCD, CF = 1

The DAA instruction updates AF, CF, SF, PF, and ZF; but OF is undefined. 

DAS (DECIMAL ADJUST AFTER BCD SUBTRACTION)

This instruction is used after subtracting one packed BCD number from another packed BCD number, to make sure the result is correct packed BCD. The result of the subtraction must be in AL for DAS to work correctly. If the lower nibble in AL after a subtraction is greater than 9 or the AF was set by the subtraction, then the DAS instruction will subtract 6 from the lower nibble AL. If the result in the upper nibble is now greater than 9 or if the carry flag was set, the DAS instruction will subtract 60 from AL.

 

Ø  Let AL = 86 BCD, and BH = 57 BCD

SUB AL, BH                                  AL = 2FH; lower nibble > 9, subtract 06H from AL AL = 29 BCD, CF = 0

Ø  Let AL = 49 BCD, and BH = 72 BCD

SUB AL, BH                                  AL = D7H; upper nibble > 9, subtract 60H from AL

DAS                                               AL = 77 BCD, CF = 1 (borrow is needed) The DAS instruction updates AF, CF, SF, PF, and ZF; but OF is undefined.

CBW (CONVERT SIGNED BYTE TO SIGNED WORD)

 This instruction copies the sign bit of the byte in AL to all the bits in AH. AH is then said to be the sign extension of AL. CBW does not affect any flag.

 Ø  Let AX = 00000000 10011011 (–155 decimal)

CBW                                              Convert signed byte in AL to signed word in AX AX = 11111111 10011011 (–155 decimal)

CWD (CONVERT SIGNED WORD TO SIGNED DOUBLE WORD)

This instruction copies the sign bit of a word in AX to all the bits of the DX register. In other words, it extends the sign of AX into all of DX. CWD affects no flags.

 Ø  Let DX = 00000000 00000000, and AX = 11110000 11000111 (–3897 decimal)

CWD                                             Convert signed word in AX to signed double word in DX:AX DX = 11111111 11111111

AX = 11110000 11000111 (–3897 decimal)

AAA (ASCII ADJUST FOR ADDITION)

Numerical data coming into a computer from a terminal is usually in ASCII code. In this code, the numbers 0 to 9 are represented by the ASCII codes 30H to 39H. The 8086 allows you to add the ASCII codes for two decimal digits without masking off the “3” in the upper nibble of each. After the addition, the AAA instruction is used to make sure the result is the correct unpacked BCD.

 Ø  Let AL = 0011 0101 (ASCII 5), and BL = 0011 1001 (ASCII 9)

ADD AL, BL                                  AL = 0110 1110 (6EH, which is incorrect BCD)

AAA                                              AL = 0000 0100 (unpacked BCD 4)

CF = 1 indicates answer is 14 decimal.

 The AAA instruction works only on the AL register. The AAA instruction updates AF and CF; but OF, PF, SF and ZF are left undefined.

 AAS (ASCII ADJUST FOR SUBTRACTION)

Numerical data coming into a computer from a terminal is usually in an ASCII code. In this code the numbers 0 to 9 are represented by the ASCII codes 30H to 39H. The 8086 allows you to subtract the ASCII codes for two decimal digits without masking the “3” in the upper nibble of each. The AAS instruction is then used to make sure the result is the correct unpacked BCD.

 Ø  Let AL = 00111001 (39H or ASCII 9), and BL = 00110101 (35H or ASCII 5) SUB AL, BL AL = 00000100 (BCD 04), and CF = 0

AAS                                               AL = 00000100 (BCD 04), and CF = 0 (no borrow required)

Ø  Let AL = 00110101 (35H or ASCII 5), and BL = 00111001 (39H or ASCII 9)

SUB AL, BL                                   AL = 11111100 (– 4 in 2’s complement form), and CF = 1

AAS                                               AL = 00000100 (BCD 06), and CF = 1 (borrow required)

 

The AAS instruction works only on the AL register. It updates ZF and CF; but OF, PF, SF, AF are left undefined.

AAM (BCD ADJUST AFTER MULTIPLY)

Before you can multiply two ASCII digits, you must first mask the upper 4 bit of each. This leaves unpacked BCD (one BCD digit per byte) in each byte. After the two unpacked BCD digits are multiplied, the AAM instruction is used to adjust the product to two unpacked BCD digits in AX. AAM works only after the multiplication of two unpacked BCD bytes, and it works only the operand in AL. AAM updates PF, SF and ZF but AF; CF and OF are left undefined.

 

Ø  Let AL = 00000101 (unpacked BCD 5), and BH = 00001001 (unpacked BCD 9) MUL BH AL x BH: AX = 00000000 00101101 = 002DH

AAM                                                 AX = 00000100 00000101 = 0405H (unpacked BCD for 45)

 AAD (BCD-TO-BINARY CONVERT BEFORE DIVISION)

AAD converts two unpacked BCD digits in AH and AL to the equivalent binary number in AL. This adjustment must be made before dividing the two unpacked BCD digits in AX by an unpacked BCD byte. After the BCD division, AL will contain the unpacked BCD quotient and AH will contain the unpacked BCD remainder. AAD updates PF, SF and ZF; AF, CF and OF are left undefined.

 Ø  Let AX = 0607 (unpacked BCD for 67 decimal), and CH = 09H AAD   AX = 0043 (43H = 67 decimal)

DIV CH                                         AL = 07; AH = 04; Flags undefined after DIV If an attempt is made to divide by 0, the 8086 will generate a type 0 interrupt.

  

LOGICAL INSTRUCTIONS

AND – AND Destination, Source

This instruction ANDs each bit in a source byte or word with the same numbered bit in a destination byte or word. The result is put in the specified destination. The content of the specified source is not changed.

 The source can be an immediate number, the content of a register, or the content of a memory location. The destination can be a register or a memory location. The source and the destination cannot both be memory locations. CF and OF are both 0 after AND. PF, SF, and ZF are updated by the AND instruction. AF is undefined. PF has meaning only for an 8-bit operand.

 Ø AND CX, [SI]                                                AND word in DS at offset [SI] with word in CX register; Result in CX register

Ø  AND BH, CL                                                 AND byte in CL with byte in BH; Result in BH

Ø  AND BX, 00FFH                                          00FFH Masks upper byte, leaves lower byte unchanged.

OR – OR Destination, Source

 This instruction ORs each bit in a source byte or word with the same numbered bit in a destination byte or word. The result is put in the specified destination. The content of the specified source is not changed.

 The source can be an immediate number, the content of a register, or the content of a memory location. The destination can be a register or a memory location. The source and destination cannot both be memory locations. CF and OF are both 0 after OR. PF, SF, and ZF are updated by the OR instruction. AF is undefined. PF has meaning only for an 8-bit operand.

Ø  OR AH, CL                                                    CL ORed with AH, result in AH, CL not changed

Ø  OR BP, SI                                                      SI ORed with BP, result in BP, SI not changed

Ø  OR SI, BP                                                      BP ORed with SI, result in SI, BP not changed

Ø  OR BL, 80H                                                  BL ORed with immediate number 80H; sets MSB of BL to 1

Ø  OR CX, TABLE [SI]                                     CX ORed with word from effective address TABLE [SI];

Content of memory is not changed.


XOR – XOR Destination, Source

 This instruction Exclusive-ORs each bit in a source byte or word with the same numbered bit in a destination byte or word. The result is put in the specified destination. The content of the specified source is not changed.

 The source can be an immediate number, the content of a register, or the content of a memory location. The destination can be a register or a memory location. The source and destination cannot both be memory locations. CF and OF are both 0 after XOR. PF, SF, and ZF are updated. PF has meaning only for an 8-bit operand. AF is undefined.

 Ø  XOR CL, BH                                                                  Byte in BH exclusive-ORed with byte in CL. Result in CL. BH not changed.

Ø  XOR BP, DI                                                                   Word in DI exclusive-ORed with word in BP. Result in BP. DI not changed.

Ø  XOR WORD PTR [BX], 00FFH                 Exclusive-OR immediate number 00FFH with word at

offset [BX] in the data segment. Result in memory location [BX]

 

NOT – NOT Destination

 The NOT instruction inverts each bit (forms the 1’s complement) of a byte or word in the specified destination. The destination can be a register or a memory location. This instruction does not affect any flag.

 Ø  NOT BX                                                         Complement content or BX register

Ø  NOT BYTE PTR [BX]                                  Complement memory byte at offset [BX] in data segment.

NEG – NEG Destination

This instruction replaces the number in a destination with its 2’s complement. The destination can be a register or a memory location. It gives the same result as the invert each bit and add one algorithm. The NEG instruction updates AF, AF, PF, ZF, and OF.

 Ø  NEG AL                                                         Replace number in AL with its 2’s complement

Ø  NEG BX                                                         Replace number in BX with its 2’s complement

Ø  NEG BYTE PTR [BX]                                  Replace byte at offset BX in DX with its 2’s complement

Ø  NEG WORD PTR [BP]                               Replace word at offset BP in SS with its 2’s complement

Ø   

CMP – CMP Destination, Source

This instruction compares a byte / word in the specified source with a byte / word in the specified destination. The source can be an immediate number, a register, or a memory location. The destination can be a register or a memory location. However, the source and the destination cannot both be memory locations. The comparison is actually done by subtracting the source byte or word from the destination byte or word. The source and the destination are not changed, but the flags are set to indicate the results of the comparison. AF, OF, SF, ZF, PF, and CF are updated by the CMP instruction. For the instruction CMP CX, BX, the values of CF, ZF, and SF will be as follows:

 

CF

ZF

SF

 

CX = BX

0

1

0

Result of subtraction is 0

CX > BX

0

0

0

No borrow required, so CF = 0

CX < BX

1

0

1

Subtraction requires borrow, so CF = 1

 

Ø  CMP AL, 01H                                               Compare immediate number 01H with byte in AL

Ø  CMP BH, CL                                                 Compare byte in CL with byte in BH

Ø  CMP CX, TEMP                                           Compare word in DS at displacement TEMP with word at CX

Ø  CMP PRICES [BX], 49H                             Compare immediate number 49H with byte at offset [BX] in array PRICES

 TEST – TEST Destination, Source

This instruction ANDs the byte / word in the specified source with the byte / word in the specified destination. Flags are updated, but neither operand is changed. The test instruction is often used to set flags before a Conditional jump instruction.

 

The source can be an immediate number, the content of a register, or the content of a memory location. The destination can be a register or a memory location. The source and the destination cannot both be memory locations. CF and OF are both 0’s after TEST. PF, SF and ZF will be updated to show the results of the destination. AF is be undefined.

 Ø  TEST AL, BH                                                 AND BH with AL. No result stored; Update PF, SF, ZF.

Ø  TEST CX, 0001H                                          AND CX with immediate number 0001H; No result stored; Update PF, SF, ZF

Ø  TEST BP, [BX][DI]                                      AND word are offset [BX][DI] in DS with word in BP.

No result stored. Update PF, SF, and ZF

 

CONTROL TRANSFER  INSTRUCTIONS

 

Note: The following rules apply to the discussions presented in this section.

·         In the case of Conditional jump instructions, the destination address must be in the range of –128 bytes to +127 bytes from the address of the next instruction

·         These instructions do not affect any flags.

CONDITIONAL CONTROL TRANSFER INSTRUCTIONS

JA / JNBE (JUMP IF ABOVE / JUMP IF NOT BELOW OR EQUAL)

 If, after a compare or some other instructions which affect flags, the zero flag and the carry flag both are 0, this instruction will cause execution to jump to a label given in the instruction. If CF and ZF are not both 0, the instruction will have no effect on program execution.

 Ø  CMP AX, 4371H                                          Compare by subtracting 4371H from AX JA NEXT Jump to label NEXT if AX above 4371H

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JNBE NEXT                                  Jump to label NEXT if AX not below or equal to 4371H

 

JAE / JNB / JNC

(JUMP IF ABOVE OR EQUAL / JUMP IF NOT BELOW / JUMP IF NO CARRY)

If, after a compare or some other instructions which affect flags, the carry flag is 0, this instruction will cause execution to jump to a label given in the instruction. If CF is 1, the instruction will have no effect on program execution.

 Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JAE NEXT                                     Jump to label NEXT if AX above 4371H

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JNB NEXT                                     Jump to label NEXT if AX not below 4371H

Ø  ADD AL, BL                                                  Add two bytes

JNC NEXT                                     If the result with in acceptable range, continue

 JB / JC / JNAE (JUMP IF BELOW / JUMP IF CARRY / JUMP IF NOT ABOVE OR EQUAL)

If, after a compare or some other instructions which affect flags, the carry flag is a 1, this instruction will cause execution to jump to a label given in the instruction. If CF is 0, the instruction will have no effect on program execution.

 

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JB NEXT                                       Jump to label NEXT if AX below 4371H

Ø  ADD BX, CX                                                 Add two words

JC NEXT                                       Jump to label NEXT if CF = 1

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JNAE NEXT                                  Jump to label NEXT if AX not above or equal to 4371H

JBE / JNA (JUMP IF BELOW OR EQUAL / JUMP IF NOT ABOVE)

If, after a compare or some other instructions which affect flags, either the zero flag or the carry flag is 1, this instruction will cause execution to jump to a label given in the instruction. If CF and ZF are both 0, the instruction will have no effect on program execution.

 

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JBE NEXT                                     Jump to label NEXT if AX is below or equal to 4371H

Ø  CMP AX, 4371H                                          Compare (AX – 4371H)

JNA NEXT                                    Jump to label NEXT if AX not above 4371H

 

JG / JNLE (JUMP IF GREATER / JUMP IF NOT LESS THAN OR EQUAL)

This instruction is usually used after a Compare instruction. The instruction will cause a jump to the label given in the instruction, if the zero flag is 0 and the carry flag is the same as the overflow flag.

 

Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JG NEXT                                       Jump to label NEXT if BL more positive than 39H

Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JNLE NEXT                                   Jump to label NEXT if BL is not less than or equal to 39H

 JGE / JNL (JUMP IF GREATER THAN OR EQUAL / JUMP IF NOT LESS THAN)

This instruction is usually used after a Compare instruction. The instruction will cause a jump to the label given in the instruction, if the sign flag is equal to the overflow flag.

 Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JGE NEXT                                     Jump to label NEXT if BL more positive than or equal to 39H

Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JNL NEXT                                     Jump to label NEXT if BL not less than 39H

JL / JNGE (JUMP IF LESS THAN / JUMP IF NOT GREATER THAN OR EQUAL)

 This instruction is usually used after a Compare instruction. The instruction will cause a jump to the label given in the instruction if the sign flag is not equal to the overflow flag.

 Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JL AGAIN                                     Jump to label AGAIN if BL more negative than 39H

Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JNGE AGAIN                                Jump to label AGAIN if BL not more positive than or equal to 39H

JLE / JNG (JUMP IF LESS THAN OR EQUAL / JUMP IF NOT GREATER)

 This instruction is usually used after a Compare instruction. The instruction will cause a jump to the label given in the instruction if the zero flag is set, or if the sign flag not equal to the overflow flag.

 Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JLE NEXT                                     Jump to label NEXT if BL more negative than or equal to 39H

Ø  CMP BL, 39H                                               Compare by subtracting 39H from BL

JNG NEXT                                    Jump to label NEXT if BL not more positive than 39H

JE / JZ (JUMP IF EQUAL / JUMP IF ZERO)

This instruction is usually used after a Compare instruction. If the zero flag is set, then this instruction will cause a jump to the label given in the instruction.

 

Ø  CMP BX, DX                                                Compare (BX-DX)

JE DONE                                       Jump to DONE if BX = DX

Ø  IN AL, 30H                                                    Read data from port 8FH SUB AL, 30H Subtract the minimum value.

JZ START                                      Jump to label START if the result of subtraction is 0

JNE / JNZ (JUMP NOT EQUAL / JUMP IF NOT ZERO)

This instruction is usually used after a Compare instruction. If the zero flag is 0, then this instruction will cause a jump to the label given in the instruction.

 

Ø  IN AL, 0F8H                                                 Read data value from port CMP AL, 72                                                                   Compare (AL –72)

JNE NEXT                                     Jump to label NEXT if AL ¹ 72

Ø  ADD AX, 0002H                                          Add count factor 0002H to AX DEC BX Decrement BX

JNZ NEXT                                     Jump to label NEXT if BX ¹ 0

JS (JUMP IF SIGNED / JUMP IF NEGATIVE)

This instruction will cause a jump to the specified destination address if the sign flag is set. Since a 1 in the sign flag indicates a negative signed number, you can think of this instruction as saying “jump if negative”.

 

Ø  ADD BL, DH                                                 Add signed byte in DH to signed byte in DL

JS NEXT                                        Jump to label NEXT if result of addition is negative number

 

JNS (JUMP IF NOT SIGNED / JUMP IF POSITIVE)

This instruction will cause a jump to the specified destination address if the sign flag is 0. Since a 0 in the sign flag indicate a positive signed number, you can think to this instruction as saying “jump if positive”.

 

Ø  DEC AL                                                          Decrement AL

JNS NEXT                                     Jump to label NEXT if AL has not decremented to FFH

 

JP / JPE (JUMP IF PARITY / JUMP IF PARITY EVEN)

If the number of 1’s left in the lower 8 bits of a data word after an instruction which affects the parity flag is even, then the parity flag will be set. If the parity flag is set, the JP / JPE instruction will cause a jump to the specified destination address.

 Ø  IN AL, 0F8H                                                 Read ASCII character from Port F8H OR AL, AL Set flags

JPE ERROR                                   Odd parity expected, send error message if parity found even

JNP / JPO (JUMP IF NO PARITY / JUMP IF PARITY ODD)

If the number of 1’s left in the lower 8 bits of a data word after an instruction which affects the parity flag is odd, then the parity flag is 0. The JNP / JPO instruction will cause a jump to the specified destination address, if the parity flag is 0.

 Ø  IN AL, 0F8H                                                 Read ASCII character from Port F8H OR AL, AL Set flags

JPO ERROR                                   Even parity expected, send error message if parity found odd

JO (JUMP IF OVERFLOW)

The overflow flag will be set if the magnitude of the result produced by some signed arithmetic operation is too large to fit in the destination register or memory location. The JO instruction will cause a jump to the destination given in the instruction, if the overflow flag is set.

 

Ø  ADD AL, BL                                                  Add signed bytes in AL and BL

JO ERROR                                     Jump to label ERROR if overflow from add

JNO (JUMP IF NO OVERFLOW)

The overflow flag will be set if some signed arithmetic operation is too large to fit in the destination register or memory location. The JNO instruction will cause a jump to the destination given in the instruction, if the overflow flag is not set.

 

Ø  ADD AL, BL                                                  Add signed byte in AL and BL

JNO DONE                                    Process DONE if no overflow

JCXZ (JUMP IF THE CX REGISTER IS ZERO)

This instruction will cause a jump to the label to a given in the instruction, if the CX register contains all 0’s. The instruction does not look at the zero flag when it decides whether to jump or not.

 Ø  JCXZ SKIP                                                     If CX = 0, skip the process SUB [BX], 07H                                                                Subtract 7 from data value

SKIP: ADD C                                 Next instruction

LOOPNZ NEXT

JMP (UNCONDITIONAL JUMP TO SPECIFIED DESTINATION)

This instruction will fetch the next instruction from the location specified in the instruction rather than from the next location after the JMP instruction. If the destination is in the same code segment as the JMP instruction, then only the instruction pointer will be changed to get the destination location. This is referred to as a near jump. If the destination for the jump instruction is in a segment with a name different from that of the segment containing the JMP instruction, then both the instruction pointer and the code segment register content will be changed to get the destination location. This referred to as a far jump. The JMP instruction does not affect any flag.

 Eg:JMP CONTINUE

This instruction fetches the next instruction from address at label CONTINUE. If the label is in the same segment, an offset coded as part of the instruction will be added to the instruction pointer to produce the new fetch address. If the label is another segment, then IP and CS will be replaced with value coded in

part of the instruction. This type of jump is referred to as direct because the displacement of the destination or the destination itself is specified directly in the instruction.

 Eg:JMP BX

This instruction replaces the content of IP with the content of BX. BX must first be loaded with the offset of the destination instruction in CS. This is a near jump. It is also referred to as an indirect jump because the new value of IP comes from a register rather than from the instruction itself, as in a direct jump.

 Eg:JMP WORD PTR [BX]

This instruction replaces IP with word from a memory location pointed to by BX in DX. This is an indirect near jump.

 

Eg:JMP DWORD PTR [SI]

This instruction replaces IP with word pointed to by SI in DS. It replaces CS with a word pointed by SI + 2 in DS. This is an indirect far jump.

UNCONDITIONAL CONTROL TRANSFER INSTRUCTIONS

INT – INT TYPE

The term type in the instruction format refers to a number between 0 and 255, which identify the interrupt. When an 8086 executes an INT instruction, it will

1.         Decrement the stack pointer by 2 and push the flags on to the stack.

2.         Decrement the stack pointer by 2 and push the content of CS onto the stack.

3.         Decrement the stack pointer by 2 and push the offset of the next instruction after the INT number instruction on the stack.

4.         Get a new value for IP from an absolute memory address of 4 times the type specified in the instruction. For an INT 8 instruction, for example, the new IP will be read from address 00020H.

5.         Get a new for value for CS from an absolute memory address of 4 times the type specified in the instruction plus 2, for an INT 8 instruction, for example, the new value of CS will be read from address 00022H.

6.         Reset both IF and TF. Other flags are not affected.

 

Ø  INT 35                                                           New IP from 0008CH, new CS from 0008Eh

Ø  INT 3                                                              This is a special form, which has the single-byte code of CCH;

Many systems use this as a break point instruction (Get new IP from 0000CH new CS from 0000EH).

 

INTO (INTERRUPT ON OVERFLOW)

If the overflow flag (OF) is set, this instruction causes the 8086 to do an indirect far call to a procedure you write to handle the overflow condition. Before doing the call, the 8086 will

1.         Decrement the stack pointer by 2 and push the flags on to the stack.

2.         Decrement the stack pointer by 2 and push CS on to the stack.

3.         Decrement the stack pointer by 2 and push the offset of the next instruction after INTO instruction onto the stack.

4.         Reset TF and IF. Other flags are not affected. To do the call, the 8086 will read a new value for IP from address 00010H and a new value of CS from address 00012H.

 IRET (INTERRUPT RETURN)

 When the 8086 responds to an interrupt signal or to an interrupt instruction, it pushes the flags, the current value of CS, and the current value of IP onto the stack. It then loads CS and IP with the starting address of the procedure, which you write for the response to that interrupt. The IRET instruction is used at the end of the interrupt service procedure to return execution to the interrupted program. To do this return, the 8086 copies the saved value of IP from the stack to IP, the stored value of CS from the stack to CS, and the stored value of the flags back to the flag register. Flags will have the values they had before the interrupt, so any flag settings from the procedure will be lost unless they are specifically saved in some way.

CALL (CALL A PROCEDURE)

The CALL instruction is used to transfer execution to a subprogram or a procedure. There two basic type of calls near and far.

0.         A near call is a call to a procedure, which is in the same code segment as the CALL instruction. When the 8086 executes a near CALL instruction, it decrements the stack pointer by 2 and copies the offset of the next instruction after the CALL into the stack. This offset saved in the stack is referred to as the return address, because this is the address that execution will return to after the procedure is executed. A near CALL instruction will also load the instruction pointer with the offset of the first instruction in the procedure. A RET instruction at the end of the procedure will return execution to the offset saved on the stack which is copied back to IP.

1.         A far call is a call to a procedure, which is in a different segment from the one that contains the CALL instruction. When the 8086 executes a far call, it decrements the stack pointer by 2 and copies the content of the CS register to the stack. It then decrements the stack pointer by 2 again and copies the offset of the instruction after the CALL instruction to the stack. Finally, it loads CS with the segment base of the segment that contains the procedure, and loads IP with the offset of the first instruction of the procedure in that segment. A RET instruction at the end of the procedure will return execution to the next instruction after the CALL by restoring the saved values of CS and IP from the stack.

Eg:CALL MULT

This is a direct within segment (near or intra segment) call. MULT is the name of the procedure. The assembler determines the displacement of MULT from the instruction after the CALL and codes this displacement in as part of the instruction.

 Eg:CALL BX

This is an indirect within-segment (near or intra-segment) call. BX contains the offset of the first instruction of the procedure. It replaces content of IP with content of register BX.

 

Eg:CALL WORD PTR [BX]

This is an indirect within-segment (near or intra-segment) call. Offset of the first instruction of the procedure is in two memory addresses in DS. Replaces content of IP with content of word memory location in DS pointed to by BX.

 Eg:CALL DIVIDE

This is a direct call to another segment (far or inter-segment call). DIVIDE is the name of the procedure. The procedure must be declared far with DIVIDE PROC FAR at its start. The assembler will determine the code segment base for the segment that contains the procedure and the offset of the start of the procedure. It will put these values in as part of the instruction code.

 Eg:CALL DWORD PTR [BX]

This is an indirect call to another segment (far or inter-segment call). New values for CS and IP are fetched from four-memory location in DS. The new value for CS is fetched from [BX] and [BX + 1]; the new IP is fetched from [BX + 2] and [BX +3].

RET (RETURN EXECUTION FROM PROCEDURE TO CALLING PROGRAM)

 The RET instruction will return execution from a procedure to the next instruction after the CALL instruction which was used to call the procedure. If the procedure is near procedure (in the same code segment as the CALL instruction), then the return will be done by replacing the IP with a word from the top of the stack. The word from the top of the stack is the offset of the next instruction after the CALL. This offset was pushed into the stack as part of the operation of the CALL instruction. The stack pointer will be incremented by 2 after the return address is popped off the stack.

 If the procedure is a far procedure (in a code segment other than the one from which it is called), then the instruction pointer will be replaced by the word at the top of the stack. This word is the offset part of the return address put there by the CALL instruction. The stack pointer will then be incremented by 2. The CS register is then replaced with a word from the new top of the stack. This word is the segment base part of the return address that was pushed onto the stack by a far call operation. After this, the stack pointer is again incremented by 2.

 A RET instruction can be followed by a number, for example, RET 6. In this case, the stack pointer will be incremented by an additional six addresses after the IP when the IP and CS are popped off the stack. This form is used to increment the stack pointer over parameters passed to the procedure on the stack.

 

The RET instruction does not affect any flag.

UNCONDITIONAL LOOP INSTRUCTIONS

LOOP (JUMP TO SPECIFIED LABEL IF CX ¹ 0 AFTER AUTO DECREMENT)

 This instruction is used to repeat a series of instructions some number of times. The number of times the instruction sequence is to be repeated is loaded into CX. Each time the LOOP instruction executes, CX is automatically decremented by 1. If CX is not 0, execution will jump to a destination specified by a label in the instruction. If CX = 0 after the auto decrement, execution will simply go on to the next instruction after LOOP. The destination address for the jump must be in the range of –128 bytes to +127 bytes from the address of the instruction after the LOOP instruction. This instruction does not affect any flag.

 Ø  MOV BX, OFFSET PRICES                       Point BX at first element in array

MOV CX, 40                                  Load CX with number of elements in array

NEXT: MOV AL, [BX]                  Get element from array

INC AL                                          Increment the content of AL

MOV [BX], AL                              Put result back in array

INC BX                                          Increment BX to point to next location

LOOP NEXT                                  Repeat until all elements adjusted


CONDITIONAL LOOP INSTRUCTIONS

LOOPE / LOOPZ (LOOP WHILE CX ¹ 0 AND ZF = 1)

 This instruction is used to repeat a group of instructions some number of times, or until the zero flag becomes 0. The number of times the instruction sequence is to be repeated is loaded into CX. Each time the LOOP instruction executes, CX is automatically decremented by 1. If CX ¹ 0 and ZF = 1, execution will jump to a destination specified by a label in the instruction. If CX = 0, execution simply go on the next instruction after LOOPE / LOOPZ. In other words, the two ways to exit the loop are CX = 0 or ZF =

2.  The destination address for the jump must be in the range of –128 bytes to +127 bytes from the address of the instruction after the LOOPE / LOOPZ instruction. This instruction does not affect any flag.

 

Ø  MOV BX, OFFSET ARRAY                        Point BX to address of ARRAY before start of array DEC BX Decrement BX

MOV CX, 100                                Put number of array elements in CX

NEXT: INC BX                              Point to next element in array

CMP [BX], OFFH                          Compare array element with FFH LOOPE NEXT

LOOPNE / LOOPNZ (LOOP WHILE CX ¹ 0 AND ZF = 0)

This instruction is used to repeat a group of instructions some number of times, or until the zero flag becomes a 1. The number of times the instruction sequence is to be repeated is loaded into the count register CX. Each time the LOOPNE / LOOPNZ instruction executes, CX is automatically decremented by 1. If CX ¹ 0 and ZF = 0, execution will jump to a destination specified by a label in the instruction. If CX = 0, after the auto decrement or if ZF = 1, execution simply go on the next instruction after LOOPNE

/ LOOPNZ. In other words, the two ways to exit the loop are CX = 0 or ZF = 1. The destination address for the jump must be in the range of –128 bytes to +127 bytes from the address of the instruction after the LOOPNE / LOOPZ instruction. This instruction does not affect any flags.

 

Ø  MOV BX, OFFSET ARRAY                                        Point BX to adjust before start of array DEC BX Decrement BX

MOV CX, 100                                            Put number of array in CX

NEXT: INC BX                                          Point to next element in array

CMP [BX], ODH          Compare array element with 0DH

ROTATE AND SHIFT INSTRUCTIONS

 

RCL – RCL Destination, Count

This instruction rotates all the bits in a specified word or byte some number of bit positions to the left. The operation circular because the MSB of the operand is rotated into the carry flag and the bit in the carry flag is rotated around into LSB of the operand.

 

CF                    MSB                                                    LSB

 For multi-bit rotates, CF will contain the bit most recently rotated out of the MSB.

 The destination can be a register or a memory location. If you want to rotate the operand by one bit position, you can specify this by putting a 1 in the count position of the instruction. To rotate by more than one bit position, load the desired number into the CL register and put “CL” in the count position of the instruction.

 RCL affects only CF and OF. OF will be a 1 after a single bit RCL if the MSB was changed by the rotate. OF is undefined after the multi-bit rotate.

 

Ø  RCL DX, 1

Word in DX 1 bit left, MSB to CF, CF to LSB

Ø  MOV CL, 4

Load the number of bit positions to rotate into CL

RCL SUM [BX], CL

Rotate byte or word at effective address SUM [BX] 4 bits left

 

Original bit 4 now in CF, original CF now in bit 3.

RCR – RCR Destination, Count

This instruction rotates all the bits in a specified word or byte some number of bit positions to the right. The operation circular because the LSB of the operand is rotated into the carry flag and the bit in the carry flag is rotate around into MSB of the operand.

 

CF                    MSB                                                    LSB

For multi-bit rotate, CF will contain the bit most recently rotated out of the LSB.

 The destination can be a register or a memory location. If you want to rotate the operand by one bit position, you can specify this by putting a 1 in the count position of the instruction. To rotate more than one bit position, load the desired number into the CL register and put “CL” in the count position of the instruction.

 RCR affects only CF and OF. OF will be a 1 after a single bit RCR if the MSB was changed by the rotate. OF is undefined after the multi-bit rotate.

 Ø  RCR BX, 1                                                     Word in BX right 1 bit, CF to MSB, LSB to CF

Ø  MOV CL, 4                                                   Load CL for rotating 4 bit position

RCR BYTE PTR [BX], 4                Rotate the byte at offset [BX] in DS 4 bit positions right

CF = original bit 3, Bit 4 – original CF.

ROL – ROL Destination, Count

This instruction rotates all the bits in a specified word or byte to the left some number of bit positions. The data bit rotated out of MSB is circled back into the LSB. It is also copied into CF. In the case of multiple-bit rotate, CF will contain a copy of the bit most recently moved out of the MSB.

 

CF                    MSB                                                    LSB

The destination can be a register or a memory location. If you to want rotate the operand by one bit position, you can specify this by putting 1 in the count position in the instruction. To rotate more than one bit position, load the desired number into the CL register and put “CL” in the count position of the instruction.

 ROL affects only CF and OF. OF will be a 1 after a single bit ROL if the MSB was changed by the rotate.

Ø  ROL AX, 1                                                     Rotate the word in AX 1 bit position left, MSB to LSB and CF

Ø  MOV CL, 04H                                              Load number of bits to rotate in CL ROL BL, CL Rotate BL 4 bit positions

Ø  ROL FACTOR [BX], 1                                 Rotate the word or byte in DS at EA = FACTOR [BX]

by 1 bit position left into CF

ROR – ROR Destination, Count

This instruction rotates all the bits in a specified word or byte some number of bit positions to right. The operation is desired as a rotate rather than shift, because the bit moved out of the LSB is rotated around into the MSB. The data bit moved out of the LSB is also copied into CF. In the case of multiple bit rotates, CF will contain a copy of the bit most recently moved out of the LSB.

 

CF                    MSB                                                    LSB

 

The destination can be a register or a memory location. If you want to rotate the operand by one bit position, you can specify this by putting 1 in the count position in the instruction. To rotate by more than one bit position, load the desired number into the CL register and put “CL” in the count position of the instruction.

 

ROR affects only CF and OF. OF will be a 1 after a single bit ROR if the MSB was changed by the rotate.

 

Ø  ROR BL, 1                                                     Rotate all bits in BL right 1 bit position LSB to MSB and to CF

Ø  MOV CL, 08H                                              Load CL with number of bit positions to be rotated ROR WORD PTR [BX], CL                                  Rotate word in DS at offset [BX] 8 bit position right

 

SAL – SAL Destination, Count

SHL – SHL Destination, Count

 

SAL and SHL are two mnemonics for the same instruction. This instruction shifts each bit in the specified destination some number of bit positions to the left. As a bit is shifted out of the LSB operation, a 0 is put in the LSB position. The MSB will be shifted into CF. In the case of multi-bit shift, CF will contain the bit most recently shifted out from the MSB. Bits shifted into CF previously will be lost.

 

CF                    MSB                                        LSB                 0

 

The destination operand can be a byte or a word. It can be in a register or in a memory location. If you want to shift the operand by one bit position, you can specify this by putting a 1 in the count position of the instruction. For shifts of more than 1 bit position, load the desired number of shifts into the CL register, and put “CL” in the count position of the instruction.

 

The flags are affected as follow: CF contains the bit most recently shifted out from MSB. For a count of one, OF will be 1 if CF and the current MSB are not the same. For multiple-bit shifts, OF is undefined. SF and ZF will be updated to reflect the condition of the destination. PF will have meaning only for an operand in AL. AF is undefined.

 

Ø  SAL BX, 1                                                      Shift word in BX 1 bit position left, 0 in LSB

Ø  MOV CL, 02h                                              Load desired number of shifts in CL

SAL BP, CL                                   Shift word in BP left CL bit positions, 0 in LSBs

Ø  SAL BYTE PTR [BX], 1                               Shift byte in DX at offset [BX] 1 bit position left, 0 in LSB

 

SAR – SAR Destination, Count

This instruction shifts each bit in the specified destination some number of bit positions to the right. As a bit is shifted out of the MSB position, a copy of the old MSB is put in the MSB position. In other words, the sign bit is copied into the MSB. The LSB will be shifted into CF. In the case of multiple-bit shift, CF will contain the bit most recently shifted out from the LSB. Bits shifted into CF previously will be lost.

 

MSB                MSB                                        LSB                 CF

 

The destination operand can be a byte or a word. It can be in a register or in a memory location. If you want to shift the operand by one bit position, you can specify this by putting a 1 in the count position of the instruction. For shifts of more than 1 bit position, load the desired number of shifts into the CL register, and put “CL” in the count position of the instruction.

 

The flags are affected as follow: CF contains the bit most recently shifted in from LSB. For a count of one, OF will be 1 if the two MSBs are not the same. After a multi-bit SAR, OF will be 0. SF and ZF will be updated to show the condition of the destination. PF will have meaning only for an 8- bit destination. AF will be undefined after SAR.

 

Ø  SAR DX, 1                                                     Shift word in DI one bit position right, new MSB = old MSB

Ø  MOV CL, 02H                                              Load desired number of shifts in CL

SAR WORD PTR [BP], CL             Shift word at offset [BP] in stack segment right by two bit

positions, the two MSBs are now copies of original LSB

 

SHR – SHR Destination, Count

This instruction shifts each bit in the specified destination some number of bit positions to the right. As a bit is shifted out of the MSB position, a 0 is put in its place. The bit shifted out of the LSB position goes to CF. In the case of multi-bit shifts, CF will contain the bit most recently shifted out from the LSB. Bits shifted into CF previously will be lost.

 

0                      MSB                                        LSB                 CF

 

The destination operand can be a byte or a word in a register or in a memory location. If you want to shift the operand by one bit position, you can specify this by putting a 1 in the count position of the instruction. For shifts of more than 1 bit position, load the desired number of shifts into the CL register, and put “CL” in the count position of the instruction.

 

The flags are affected by SHR as follow: CF contains the bit most recently shifted out from LSB. For a count of one, OF will be 1 if the two MSBs are not both 0’s. For multiple-bit shifts, OF will be meaningless. SF and ZF will be updated to show the condition of the destination. PF will have meaning only for an 8-bit destination. AF is undefined.

 

Ø  SHR BP, 1                                                     Shift word in BP one bit position right, 0 in MSB

Ø  MOV CL, 03H                                              Load desired number of shifts into CL

SHR BYTE PTR [BX]                    Shift byte in DS at offset [BX] 3 bits right; 0’s in 3 MSBs

 

 

STRING MANIPULATION INSTRUCTIONS

MOVS           – MOVS Destination String Name, Source String Name

MOVSB        - MOVSB    Destination String Name, Source String Name

MOVSW       – MOVSW Destination String Name, Source String Name

 

This instruction copies a byte or a word from location in the data segment to a location in the extra segment. The offset of the source in the data segment must be in the SI register. The offset of the destination in the extra segment must be in the DI register. For multiple-byte or multiple-word moves, the

number of elements to be moved is put in the CX register so that it can function as a counter. After the byte or a word is moved, SI and DI are automatically adjusted to point to the next source element and the next destination element. If DF is 0, then SI and DI will incremented by 1 after a byte move and by 2 after a word move. If DF is 1, then SI and DI will be decremented by 1 after a byte move and by 2 after a word move. MOVS does not affect any flag.

 

When using the MOVS instruction, you must in some way tell the assembler whether you want to move a string as bytes or as word. There are two ways to do this. The first way is to indicate the name of the source and destination strings in the instruction, as, for example. MOVS DEST, SRC. The assembler will code the instruction for a byte / word move if they were declared with a DB / DW. The second way is to add a “B” or a “W” to the MOVS mnemonic. MOVSB says move a string as bytes; MOVSW says move a string as words.

 

Ø  MOV SI, OFFSET SOURCE                                      Load offset of start of source string in DS into SI MOV DI, OFFSET DESTINATION                                            Load offset of start of destination string in ES into DI CLD Clear DF to auto increment SI and DI after move

MOV CX, 04H                                           Load length of string into CX as counter

REP MOVSB                                             Move string byte until CX = 0

 

LODS / LODSB / LODSW (LOAD STRING BYTE INTO AL OR STRING WORD INTO AX)

This instruction copies a byte from a string location pointed to by SI to AL, or a word from a string location pointed to by SI to AX. If DF is 0, SI will be automatically incremented (by 1 for a byte string, and 2 for a word string) to point to the next element of the string. If DF is 1, SI will be automatically decremented (by 1 for a byte string, and 2 for a word string) to point to the previous element of the string. LODS does not affect any flag.

Ø  CLD                                                                Clear direction flag so that SI is auto-incremented MOV SI, OFFSET SOURCE                                       Point SI to start of string

LODS SOURCE                             Copy a byte or a word from string to AL or AX

 

Note: The assembler uses the name of the string to determine whether the string is of type bye or type word. Instead of using the string name to do this, you can use the mnemonic LODSB to tell the assembler that the string is type byte or the mnemonic LODSW to tell the assembler that the string is of type word.

STOS / STOSB / STOSW (STORE STRING BYTE OR STRING WORD)

This instruction copies a byte from AL or a word from AX to a memory location in the extra segment pointed to by DI. In effect, it replaces a string element with a byte from AL or a word from AX. After the copy, DI is automatically incremented or decremented to point to next or previous element of the string. If DF is cleared, then DI will automatically incremented by 1 for a byte string and by 2 for a word string. If DI is set, DI will be automatically decremented by 1 for a byte string and by 2 for a word string. STOS does not affect any flag.

 

Ø  MOV DI, OFFSET TARGET STOS TARGET

 

Note: The assembler uses the string name to determine whether the string is of type byte or type word. If it is a byte string, then string byte is replaced with content of AL. If it is a word string, then string word is replaced with content of AX.

 

Ø  MOV DI, OFFSET TARGET STOSB

“B” added to STOSB mnemonic tells assembler to replace byte in string with byte from AL. STOSW would tell assembler directly to replace a word in the string with a word from AX.

 

 

CMPS / CMPSB / CMPSW (COMPARE STRING BYTES OR STRING WORDS)

This instruction can be used to compare a byte / word in one string with a byte / word in another string. SI is used to hold the offset of the byte or word in the source string, and DI is used to hold the offset of the byte or word in the destination string.

 

The AF, CF, OF, PF, SF, and ZF flags are affected by the comparison, but the two operands are not affected. After the comparison, SI and DI will automatically be incremented or decremented to point to the next or previous element in the two strings. If DF is set, then SI and DI will automatically be decremented by 1 for a byte string and by 2 for a word string. If DF is reset, then SI and DI will automatically be incremented by 1 for byte strings and by 2 for word strings. The string pointed to by SI must be in the data segment. The string pointed to by DI must be in the extra segment.

 

The CMPS instruction can be used with a REPE or REPNE prefix to compare all the elements of a string.

 

Ø  MOV SI, OFFSET FIRST                            Point SI to source string MOV DI, OFFSET SECOND                                       Point DI to destination string

CLD                                               DF cleared, SI and DI will auto-increment after compare

MOV CX, 100                                Put number of string elements in CX

REPE CMPSB                                Repeat the comparison of string bytes until end of string or until compared bytes are not equal

 

CX functions as a counter, which the REPE prefix will cause CX to be decremented after each compare. The B attached to CMPS tells the assembler that the strings are of type byte. If you want to tell the assembler that strings are of type word, write the instruction as CMPSW. The REPE CMPSW instruction will cause the pointers in SI and DI to be incremented by 2 after each compare, if the direction flag is set.

SCAS / SCASB / SCASW (SCAN A STRING BYTE OR A STRING WORD)

SCAS compares a byte in AL or a word in AX with a byte or a word in ES pointed to by DI. Therefore, the string to be scanned must be in the extra segment, and DI must contain the offset of the byte or the word to be compared. If DF is cleared, then DI will be incremented by 1 for byte strings and by 2 for word strings. If DF is set, then DI will be decremented by 1 for byte strings and by 2 for word strings. SCAS affects AF, CF, OF, PF, SF, and ZF, but it does not change either the operand in AL (AX) or the operand in the string.

 

The following program segment scans a text string of 80 characters for a carriage return, 0DH, and puts the offset of string into DI:

 

Ø  MOV DI, OFFSET STRING

MOV AL, 0DH                              Byte to be scanned for into AL

MOV CX, 80                                  CX used as element counter

CLD                                               Clear DF, so that DI auto increments REPNE SCAS STRING                               Compare byte in string with byte in AL

REP / REPE / REPZ / REPNE / REPNZ (PREFIX)

(REPEAT STRING INSTRUCTION UNTIL SPECIFIED CONDITIONS EXIST)

 

REP is a prefix, which is written before one of the string instructions. It will cause the CX register to be decremented and the string instruction to be repeated until CX = 0. The instruction REP MOVSB, for example, will continue to copy string bytes until the number of bytes loaded into CX has been copied.

 

REPE and REPZ are two mnemonics for the same prefix. They stand for repeat if equal and repeat if zero, respectively. They are often used with the Compare String instruction or with the Scan String instruction. They will cause the string instruction to be repeated as long as the compared bytes or words are equal (ZF = 1) and CX is not yet counted down to zero. In other words, there are two conditions that will stop the repetition: CX = 0 or string bytes or words not equal.

 

 

Ø  REPE CMPSB                                              Compare string bytes until end of string or until string bytes not equal.

 

REPNE and REPNZ are also two mnemonics for the same prefix. They stand for repeat if not equal and repeat if not zero, respectively. They are often used with the Compare String instruction or with the Scan String instruction. They will cause the string instruction to be repeated as long as the compared bytes or words are not equal (ZF = 0) and CX is not yet counted down to zero.

 

Ø  REPNE SCASW                                           Scan a string of word until a word in the string matches the word

in AX or until all of the string has been scanned.

 

The string instruction used with the prefix determines which flags are affected.

FLAG MANIPULATION INSTRUCTIONS

 

STC (SET CARRY FLAG)

This instruction sets the carry flag to 1. It does not affect any other flag.

CLC (CLEAR CARRY FLAG)

This instruction resets the carry flag to 0. It does not affect any other flag.

CMC (COMPLEMENT CARRY FLAG)

This instruction complements the carry flag. It does not affect any other flag.

STD (SET DIRECTION FLAG)

This instruction sets the direction flag to 1. It does not affect any other flag.

CLD (CLEAR DIRECTION FLAG)

This instruction resets the direction flag to 0. It does not affect any other flag.

 

STI (SET INTERRUPT FLAG)

Setting the interrupt flag to a 1 enables the INTR interrupt input of the 8086. The instruction will not take affect until the next instruction after STI. When the INTR input is enabled, an interrupt signal on this input will then cause the 8086 to interrupt program execution, push the return address and flags on the stack, and execute an interrupt service procedure. An IRET instruction at the end of the interrupt service procedure will restore the return address and flags that were pushed onto the stack and return execution to the interrupted program. STI does not affect any other flag.

CLI (CLEAR INTERRUPT FLAG)

This instruction resets the interrupt flag to 0. If the interrupt flag is reset, the 8086 will not respond to an interrupt signal on its INTR input. The CLI instructions, however, has no effect on the non-maskable interrupt input, NMI. It does not affect any other flag.

 

 

 

MACHINE CONTROL INSTRUCTIONS

 

HLT (HALT PROCESSING)

The HLT instruction causes the 8086 to stop fetching and executing instructions. The 8086 will enter a halt state. The different ways to get the processor out of the halt state are with an interrupt signal on the INTR pin, an interrupt signal on the NMI pin, or a reset signal on the RESET input.

 

NOP (PERFORM NO OPERATION)

This instruction simply uses up three clock cycles and increments the instruction pointer to point to the next instruction. The NOP instruction can be used to increase the delay of a delay loop. When hand coding, a NOP can also be used to hold a place in a program for an instruction that will be added later. NOP does not affect any flag.

ESC (ESCAPE)

This instruction is used to pass instructions to a coprocessor, such as the 8087 Math coprocessor, which shares the address and data bus with 8086. Instructions for the coprocessor are represented by a 6-bit code embedded in the ESC instruction. As the 8086 fetches instruction bytes, the coprocessor also fetches these bytes from the data bus and puts them in its queue. However, the coprocessor treats all the normal 8086 instructions as NOPs. When 8086 fetches an ESC instruction, the coprocessor decodes the instruction and carries out the action specified by the 6-bit code specified in the instruction. In most cases, the 8086 treats the ESC instruction as a NOP. In some cases, the 8086 will access a data item in memory for the coprocessor.

   LOCK – ASSERT BUS LOCK SIGNAL

Many microcomputer systems contain several microprocessors. Each microprocessor has its own local buses and memory. The individual microprocessors are connected together by a system bus so that each can access system resources such as disk drive or memory. Each microprocessor takes control of the system bus only when it needs to access some system resources. The LOCK prefix allows a microprocessor to make sure that another processor does not take control of the system bus while it is in the middle of a critical instruction, which uses the system bus. The LOCK prefix is put in front of the critical instruction. When an instruction with a LOCK prefix executes, the 8086 will assert its external bus controller device, which then prevents any other processor from taking over the system bus. LOCK instruction does not affect any flag.

 

Ø  LOCK XCHG SAMAPHORE, AL

The XCHG instruction requires two bus accesses. The LOCK prefix prevents another processor from taking control of the system bus between the two accesses.

WAIT – WAIT FOR SIGNAL OR INTERRUPT SIGNAL

When this instruction is executed, the 8086 enters an idle condition in which it is doing no processing. The 8086 will stay in this idle state until the 8086 test input pin is made low or until an interrupt signal is received on the INTR or the NMI interrupt input pins. If a valid interrupt occurs while the 8086 is in this idle state, the 8086 will return to the idle state after the interrupt service procedure executes. It returns to the idle state because the address of the WAIT instruction is the address pushed on the stack when the 8086 responds to the interrupt request. WAIT does not affect any flag. The WAIT instruction is used to synchronize the 8086 with external hardware such as the 8087 Math coprocessor.


PROCEDURES

A procedure is a set of code that can be branched to and returned from in such a way that the code is as if it were inserted at the point from which it is branched to. The branch to procedure is referred to as the call, and the corresponding branch back is known as the return. The return is always made to the instruction immediately following the call regardless of where the call is located.

Calls, Returns, and Procedure Definitions

 The CALL instruction not only branches to the indicated address, but also pushes the return address onto the stack. The RET instruction simply pops the return address from the stack. The registers used by the procedure need to be stored before their contents are changed, and then restored just before their contents are changed, and then restored just before the procedure is excited.

 

A CALL may be direct or indirect and intrasegment or intersegment. If the CALL is intersegment, the return must be intersegment. Intersegment call must push both (IP) and (CS) onto the stack. The return must correspondingly pop two words from the stack. In the case of intrasegment call, only the contents of IP will be saved and retrieved when call and return instructions are used.

Procedures are used in the source code by placing a statement of the form at the beginning of the procedure.

       Procedure name PROC

                   Procedure name ENDP

The attribute that can be used will be either NEAR or FAR. If the attribute is NEAR, the

RET instruction will only pop a word into the IP register, but if it is FAR, it will also pop a

word into the CS register.

A procedure may be in:

1.  The same code segment as the statement that calls it.

2.  A code segment that is different from the one containing the statement that calls it, but in the same source module as the calling statement.

3.  A different source module and segment from the calling statement.

 

In the first case, the attribute could be NEAR provided that all calls are in the same code segment as the procedure. For the latter two cases the attribute must be FAR. If the procedure is given a FAR attribute, then all calls to it must be intersegment calls even if the call is from the same code segment. For the third case, the procedure name must be declared in EXTRN and PUBLIC statements.

Saving and Restoring Registers

When both the calling program and procedure share the same set of registers, it is necessary to save the registers when entering a procedure, and restore them before returning to the calling program.

FACT PROC

NEAR PUSH AX

PUSH BX

PUSH CX

POP CX

POP BX

POP AX

RET

FACT ENDP

Procedure Communication

There are two general types of procedures, those operate on the same set of data and those that may process a different set of data each time they are called. If a procedure is in the same source module as the calling program, then the procedure can refer to the variables directly.

When the procedure is in a separate source module it can still refer to the source module directly provided that the calling program contains the directive

 

PUBLIC ARY, COUNT, SUM

EXTRN ARY: WORD, COUNT: WORD, SUM: WORD

Recursive Procedures

When a procedure is called within another procedure it called recursive procedure. To make sure that the procedure does not modify itself, each call must store its set of parameters, registers, and all temporary results in a different place in memory

 

Eg. Recursive procedure to compute the factorial

 

 

MACROS

Disadvantages of Procedure

1. Linkage associated with them.

2. It sometimes requires more code to program the linkage than is needed to perform the task. If this is the case, a procedure may not save memory and execution time is considerably increased.

 

Macros is needed for providing the programming ease of a procedure while avoiding the linkage. Macro is a segment of code that needs to be written only once but whose basic structure can be caused to be repeated several times within a source module by placing a single statement at the point of each reference.

 

A macro is unlike a procedure in that the machine instructions are repeated each time the macro is referenced. Therefore, no memory is saved, but programming time is conserved (no linkage is required) and some degree of modularity is achieved. The code that is to be repeated is called the prototype code. The prototype code along with the statements for referencing and terminating is called the macro definition.

Once a macro is defined, it can be inserted at various points in the program by using macro calls. When a macro call is encountered by the assembler, the assembler replaces the

call with the macro code. Insertion of the macro code by the assembler for a macro call is referred to as a macro expansion. In order to allow the prototype code to be used in a variety of situations, macro definition and the prototype code can use dummy parameters which can be replaced by the actual parameters when the macro is expanded. During a macro expansion, the first actual parameter replaces the first dummy parameter in the prototype code, the second actual parameter replaces the second dummy parameter, and so on.

A macro call has the form

Macro name (Actual parameter list) with the actual parameters being separated by commas.

MULTIPLY (CX, VAR, XYZ[BX]

 

ASSEMBLY LANGUAGE PROGRAMS

1. Write an ALP in 8086 to perform an addition of two 8-bit numbers.

 

ASSUME CS: CODE

CODE  SEGMENT

START: MOV SI, 3000H

MOV AL, [SI]

INC SI

MOV BL, [SI]

ADD AL, BL

INT 03H

CODE  ENDS

END

 

 

 

Using data segment declaration

        ASSUME CS: CODE, DS: DATA

DATA SEGMENT     

        N1       DB     08H

        N2       DB     02H

DATA ENDS           

        ORG 3000H    

CODE SEGMENT      

        MOV AX, DATA

        MOV DS, AX   

        MOV AL, N1   

        MOV BL, N2   

        ADD AL, BL    

        INT 21H         

CODE ENDS           

        END    

Write and Execute an Assembly Language Program (ALP) to 8086 Processor to Multiply two 16-Bit numbers. Store the result in Extra Segment.

 

ASSUME CS: CODE, DS: DATA, ES: EXTRA

 

DATA SEGMENT

                                                NUM1 DW 1111H

                                                           NUM2 DW 2222H

                                    DATA ENDS

 

EXTRA SEGMENT

                                                RESULT 01H DUP (?)

EXTRA ENDS

 

CODE SEGMENT

                            START:

MOV AX, DATA

MOV DS, AX

MOV SI, OFFSET NUM1

MOV AX, [SI]

MOV SI, OFFSET NUM2

MOV BX, [SI]

MUL BX

MOV BX, EXTRA

MOV ES, BX

MOV DI, OFFSET RESULT

MOV ES: [DI], DX

MOV ES: [DI+2], AX

MOV AH, 4CH

INT 21H

                                    CODE ENDS

                                    END START

Programs involving Logical, Branch and Call instructions

Write an ALP in 8086 to perform series addition of N 16-bit numbers.

ASSUME CS: CODE

CODE SEGMENT

START: MOV SI, 3000H

MOV CL, [SI]

INC SI

MOV AX, [SI]

DEC CL

UP:INC SI

INC SI

MOV BX, [SI]

ADC AX, BX

DEC CL

JNZ UP

INT 21H

CODE  ENDS

END

 

 

 

 

 

 

 

Write an ALP in 8086 to perform multiplication of given two numbers using

1.    MUL instruction

2.    Repeated addition method

 

1. MUL instruction

ASSUME CS: CODE

ORG 2000H

CODE  SEGMENT

MOV SI, 3000H

MOV AL, [SI]

INC SI

MOV BL, [SI]

MUL BL

INT 21H

CODE  ENDS

END

2. Repeated addition method

ASSUME CS: CODE

ORG 2000H

CODE  SEGMENT

MOV SI, 3000H

MOV AX, 0000H

MOV CL, [SI]

INC SI

UP:     ADC AL, [SI]

LOOP UP

INT 03H

CODE  ENDS

END

Write an ALP in 8086 to transfer a block of N bytes from one location to another location.

ASSUME CS: CODE

ORG 4000H

CODE  SEGMENT

MOV SI, 2000H

MOV DI, 3000H

MOV CL, [SI]

UP:INC SI

MOV AL, [SI]

MOV [DI], AL

INC DI

LOOP UP

INT 21H

CODE  ENDS

END

Write an ALP in 8086 to exchange a block of N bytes between source location and destination.

ASSUME CS: CODE

ORG 4000H

CODE SEGMENT

MOV SI, 2000H

MOV DI, 3000H

 MOV CL, [SI]

UP:     INC SI

MOV AL, [SI]

MOV BL, [DI]

XCHG AL, BL

MOV [SI], AL

MOV [DI], BL

INC DI

LOOP UP

INT 21H

CODE  ENDS

 END

Write &Execute an ALP on 8086 to find the no.of Even/Odd numbers in a given 8-bit series

 ASSUME CS:CODE,DS:DATA             

DATA SEGMENT

                                              N1        DB  56H, 49H, 33H

DATA ENDS

CODE SEGMENT

START:            MOV AX, DATA

MOV DS, AX

XOR AX, AX

MOV SI, OFFSET N1

MOV DX, 0000H

MOV BX, 0000H

MOV CX, 0003H

BACK:              MOV AL, [SI]

ROR AL, 01H

JC        NEXT

INC BX

JMP AGAIN

                        NEXT:           INC DX

                                                      INC  SI                                                                                                      DEC CX

JNZ BACK

MOV AH, 4CH

INT 21H

CODE ENDS

END START

 

Write an ALP in 8086 to count no. of 1’s and 0’s in a given 16-bit number.

ASSUME CS: CODE

ORG 2000H

CODE  SEGMENT

XOR AX, AX

XOR BX, BX

XOR DX, DX

MOV SI, 3000H

MOV CL, 10H

MOV AX, [SI]

UP:     ROR AX, 01H

JC ONE

INC BX

JMP DOWN

ONE:   INC DX

DOWN: LOOP UP

INT 21H

CODE  ENDS

END

Evaluation of arithmetic expressions

Write an ALP in 8086 to evaluate the following expressions.

 

ASSUME CS: CODE

ORG 4000H

CODE  SEGMENT

MOV SI, 3000H

MOV AL, [SI]

INC SI

MOV BL, [SI]

MUL BL

MOV DX, AX

MOV AH, 00H

INC SI

MOV AL, [SI]

INC SI

MOV BL, [SI]

DIV BL

MOV AH, 00H

SUB DX, AX

INC SI

MOV AL, [SI]

ADD AX, DX

INT 21H

CODE  ENDS

END

 

ASSUME CS: CODE

          ORG 4000H

CODE  SEGMENT

          MOV SI, 3000H

          MOV DI, 5000H

          MOV CL, 05H

          MOV DX, 0000H

UP:     MOV AL, [SI]

          MUL [DI]

          ADD DX, AX

          INC SI

          INC DI

          LOOP UP

          INT 21H

        CODE  ENDS

        END

 

 

String Operations

Write &Execute an ALP on 8086 to find the length of the given string which terminates with a spesial character.

 

ASSUME CS: CODE, DS: DATA

DATA SEGMENT

                                                 STRING DB "MICROPROCESSOR$"

                                                COUNT DW  ?

DATA ENDS

CODE SEGMENT

START:

MOV AX, DATA

MOV DS, AX

MOV SI, OFFSET [STRING]

XOR AX, AX

LOOP2:       MOV AL, [SI]

CMP AL,"$"

JE LOOP1

INC CX

INC SI

JMP LOOP2

           LOOP1:     DEC CX

MOV COUNT, CX

MOV AH, 4CH

INT 21H

                        CODE ENDS

 END START

 

Write &Execute an ALP on 8086 to insert a character/number into the given string.

 

ASSUME CS: CODE, DS: DATA, ES: EXTRA

DATA SEGMENT

STRING1 DB "MPMCLB$"

COUNT EQU 07D

POS EQU 02D

INS DB 'A'

DATA ENDS

EXTRA SEGMENT

STRING2 DB ?

EXTRA ENDS

CODE SEGMENT

START:

MOV AX, DATA

MOV DS, AX

MOV AX, EXTRA

MOV ES, AX

XOR DX, AX

MOV SI, OFFSET STRING1

MOV DI, OFFSET STRING2

MOV BL, POS

MOV CL, COUNT

MOV DL, INS

 

LOOP1:      CMP BL, CL

JE LOOP2

MOVSB

DEC CL

JNZ LOOP1

JMP EXIT

LOOP1:         MOV AL, DL

STOSB

DEC CL

JNZ LOOP1

EXIT:              MOV AH, 4CH

INT 21H

CODE ENDS

END START

 

Write &Execute an ALP on 8086 to delete a character/number into the given string.

ASSUME CS: CODE, DS: DATA, ES: EXTRA

DATA SEGMENT

STRING1 DB "MPMCLAB$"

COUNT EQU 07D

DEL DB 'A'

POS EQU 02D

DATA ENDS

EXTRA SEGMENT

STRING2 DB ?

EXTRA ENDS

CODE SEGMENT

START: MOV AX, DATA

MOV DS, AX

MOV AX, EXTRA

MOV ES, AX

XOR AX, AX

MOV CL, COUNT

MOV BL, POS

MOV DL, DEL

MOV SI, OFFSET STRING1

MOV DI, OFFSET STRING2

LOOP1:          CMP BL, CL

JE LOOP2

MOVSB

DEC CL

JNZ LOOP1

JMP EXIT

LOOP2:      LODSB

MOV DL, AL

DEC CL

JNZ LOOP1

EXIT:             MOV AH, 4CH

INT 21H

CODE ENDS

END START

 

 

Interface DAC to 8086 to generate Square Waveform

 

DELAY:     MOV CX, 0FFH

        STOP:      NOP

  NOP

  LOOP STOP

  RET

 

 MOV DX, 8807H

MOV AL, 80H

OUT DX,AL

MOV DX, 8801H

BACK:             MOV AL, 00H

OUT DX, AL

CALL DELAY

MOV AL, 0FFH

OUT DX,AL

CALL DELAY

JMP BACK